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DLDL: Because storycubes and thick layered media has so much to do with clocks and layers of variations on time. Decided we will need a 'chronography' position to work with Hyv mappers. ...in 10 years we will note recognize half of a production crew/credits. #film #TV #gamedev ux #ui #totem #tuis #iot #transmogrifiedreality #ar #vr #transmediaconvergence #transmedia #interactivemedia #thecamp #hyv #hyperaudio #hypervideo #hyvmapping #productiondesignAt Colcord Pond2 years ago
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